22 LANDS |
5 Forest | 5 Mountain | 4 Evolving Wilds | 4 Sulfur Falls | 4 Hinterland Harbor |
21 CREATURES |
4 Young Wolf | 4 Strangleroot Geist | 4 Splinterfright | 4 Huntmaster of the Fells | 3 Boneyard Wurm | 2 Dawntreader Elk |
17 INSTANTS and SORCERIES |
4 Desperate Ravings | 4 Devil's Play | 3 Tracker's Instincts | 2 Mulch | 2 Gnaw to the Bone | 2 Brimstone Volley |
OTHER SPELLS |
SIDEBOARD |
2 Gnaw to the Bone | 2 Ancient Grudge | 4 Blasphemous Act | 2 Creeping Renaissance | 2 Geistflame | 3 Undead Alchemist |
|
Land
 , Sacrifice Evolving Wilds : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
| Desperate Ravings |   |
Instant
Draw two cards, then discard a card at random.
Flashback  
| Young Wolf |  |
Creature - Wolf
Undying
1/1
| Strangleroot Geist |   |
Creature - Spirit
Haste
Undying
2/1
| Splinterfright |   |
Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
*/*
CLICK TO TRANSFORM
Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Ravager of the Fells |
  Creature - Werewolf
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
4/4
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
 : Add  or  to your mana pool.
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
 : Add  or  to your mana pool.
| Devil's Play |   |
Sorcery
| Tracker's Instincts |   |
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback  
| Boneyard Wurm |   |
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
| Mulch |   |
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
| Gnaw to the Bone |   |
Instant
You gain 2 life for each creature card in your graveyard.
Flashback  
| Brimstone Volley |   |
Instant
Brimstone Volley deals 3 damage to target creature or player.
Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
| Dawntreader Elk |   |
Creature - Elk
 , Sacrifice Dawntrader Elk : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
| Ancient Grudge |   |
Instant
Destroy target artifact.
Flashback 
| Blasphemous Act |   |
Sorcery
Blasphemous Act costs  less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback   
| Geistflame |  |
Instant
Geistflame deals 1 damage to target creature or player.
Flashback  
| Undead Alchemist |   |
Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
4/2
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