25 LANDS |
4 Island | 4 Mutavault | 4 Seachrome Coast | 4 Celestial Colonnade | 3 Plains | 2 Glacial Fortress | 2 Mystic Gate | 1 Misty Rainforest | 1 Arid Mesa |
12 CREATURES |
4 Stoneforge Mystic | 4 Kitchen Finks | 3 Vendilion Clique | 1 Mulldrifter |
19 INSTANTS and SORCERIES |
4 Cryptic Command | 4 Mana Leak | 4 Preordain | 3 Path to Exile | 2 Spell Pierce | 2 Day of Judgment |
4 OTHER SPELLS |
2 Jace, the Mind Sculptor | 1 Sword of Body and Mind | 1 Sword of Feast and Famine |
SIDEBOARD |
2 Spell Pierce | 1 Day of Judgment | 2 Baneslayer Angel | 2 Kor Firewalker | 1 Kor Sanctifiers | 2 Linvala, Keeper of Silence | 1 Sower of Temptation | 3 War Priest of Thune | 1 Jace Beleren |
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Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Preordain |  |
Sorcery
Scry 2, then draw a card.
| Stoneforge Mystic |   |
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
  ,  : You may put an Equipment card from your hand onto the battlefield.
1/2
Creature - Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist
3/2
Land
 : Add  to your mana pool.
 : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
Celestial Colonnade enters the battlefield tapped.
 : Add  or  to your mana pool.
   : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
| Path to Exile |  |
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Planeswalker - Jace
|
Look at the top card of target player's library. You may put that card on the bottom of that player's library. |
|
Draw three cards, then put two cards from your hand on top of your library in any order. |
|
Return target creature to its owner's hand. |
|
Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. |
Loyalty : 3
| Spell Pierce |  |
Instant
Counter target noncreature spell unless its controller pays  .
Sorcery
Destroy all creatures.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land
 : Add  to your mana pool.
 ,  : Add   ,   , or   to your mana pool.
| Mulldrifter |   |
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke  
2/2
Land
 , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
| Sword of Body and Mind |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf token onto the battlefield and that player put the ten top cards of his or her library into his or her graveyard.
Equip 2
| Sword of Feast and Famine |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5
| Kor Firewalker |   |
Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2
| Kor Sanctifiers |   |
Creature - Kor Cleric
Kicker 
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
| Linvala, Keeper of Silence |    |
Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
3/4
Creature - Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2/2
| War Priest of Thune |   |
Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
2/2
Planeswalker - Jace
|
Each player draws a card. |
|
Target player draws a card. |
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Target player puts the top twenty cards of his or her library into his or her graveyard. |
Loyalty : 3
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